To-do list:

	- Mouse Support
	- Merge-a-sprite & Stamp-a-sprite
	- Sprite color change
	- Manual
	- Help

	


What's new:

* v. 0.1	- FIRST PUBLIC BETA!! YEEEE-HAAA!!;
		- Major keyboard reconfiguration;
		- Major Cosmetic changes;
		- Added "one-sprite animation";
		- Added animation location for different size sprites: Now you can place your animation on the roof (like spiders on HERO) or on the ground (all major walking characters);
		- Fixed a stupid bug on thumbnail preview;

* V. 0.05b	- .AHD structure redesigned - AGAIN!! Now it supports comments regarding the sprites,shown at startup;
		- Added an startup screen;
		- Added a "Main Menu"; 
		- Rewrote the entire "saving ROM" routine... It's 3x faster now... Man, shame on the 1st one... :-P
		- Minor cosmetic changes troughout the program;
		- Edit-a-sprite: Resized editing window (for 30x8 sprite support);
		- Anim-a-sprite: Resized for supporting 30x8 sprites;
		- Anim-a-sprite: Inverted the "speed scale": The higher the speed, the higher the animation goes; 
		- Anim-a-sprite: Added support por 2 different animation typer: Loop or bounce.


* V. 0.04b	- Both Edit-a-sprite and Select-a-sprite are fully functional;
		- Created a "preview" window with all available sprites - will eventually became the main manu;
		- .AHD structure redesigned - again...
		

* V. 0.03b	- Major upgrades!
		- Graphics routine were fully rewritten and now are a champ...
		- Fancy "select files" screens;
		- Found a bug that crash the program on Win NT / 2000... Shoot...
		- Auto-compiling the ROM file.


* V. 0.02b	- First private beta version;
		- .AHD files structure redesign - now it supports sprite name;
		- Support for up to 48 sprites (6 30x8; 6 25x8; 6 10x8; 6 15x8; 24 20x8);
		- Anim-a-sprite is temporarily down... :-)  



* V. 0.01b	- First version, private tests only;
		- Support for 24  20 x 8 sprites;
		- Both Edit-a-sprite and Anim-a-sprite were fully working;
		- It did _not_ compile ROMs yet;
		- First graphic routines. Slow as hell... :-)
		- First ROM save routines. As slow as the graphics... ;-)